linenum Posted June 11, 2020 Share Posted June 11, 2020 I think I read somewhere that the speed of light would make there be a limit to how CPU intensive a simulation is... (rather than allowing infinite speeds) Apparently time slows down due to gravity (related to how crowded things are) - which would also reduce the CPU usage. Note that there is a threshold of time (Planck time) which limits how CPU intensive things are as well. (rather than infinitely continuous time) 1 Quote Link to comment Share on other sites More sharing options...
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