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chichi
22-08-2007, 03:44 PM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

lifeofbrian
22-08-2007, 05:45 PM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

That theory has more holes than a Swiss cheese. If you were infinite consciousness you wouldn't be here, for starters.

chichi
22-08-2007, 06:11 PM
Thanks for that response Lifeofbrian. So in your view, what are we?
Love to you my friend.

lifeofbrian
22-08-2007, 06:22 PM
Thanks for that response Lifeofbrian. So in your view, what are we?
Love to you my friend.

IMHV, hopefully still learning. If we were infinite consciousness we would already know what the point is. Some claim it is a matter of remembering, and I wonder if humble pie is in their diet.

Hello btw.

lewi
22-08-2007, 06:56 PM
Experience everything that the infinite consciousness has to offer us as David says were but droplets that have fallen out of an infinite sea of love but for the people who are unaware of this fear at death and turn away and get pulled back in to the illusion. We are here to help infinite consciousness experience what it has created and help it threw its evolutionary process. :cool:

revolutionary_jam
22-08-2007, 07:06 PM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

maybe it didn't exactly happen on purpose, point is there are some pretty freaking controlling energies running the show at the moment and you need go kapow and blast your own darkness into light to love yourself right out of this reality or else you're stuck here with the rest of us :\ ;)

kblood
22-08-2007, 07:10 PM
I think it is possible to get knowledge from the collective conciousness, but only specific bits. Our mind simply doesnt have the capacity for it all. Therefore we have to take it one experience at a time.

bigus_dickus
22-08-2007, 11:51 PM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

the play?

smariot
23-08-2007, 02:38 AM
That theory has more holes than a Swiss cheese.

It's okay for cheese to have holes. We can interpolate from the surrounding cheese to get an approximate shape of the missing pieces. You don't get any big problems until you discover that your cheese has been twisted into some impossible shape such that it's intersecting itself. Of course you can rectify that by adding more dimensions to the space your cheese exists in, but that complicates things, and you might be better off finding yourself a new chunk of cheese.

Also, there is no point. If you're not happy with what what you're getting, I suggest making up your own point. The universe seems much less impersonal that way, and then if it still throws crap at you, you get an actual reason to complain, unlike when you complain about what it is doing when you have no expectation over what it should be doing.

earthseed
23-08-2007, 03:05 AM
Loosh ;)

lifeofbrian
23-08-2007, 03:07 AM
It's okay for cheese to have holes. We can interpolate from the surrounding cheese to get an approximate shape of the missing pieces. You don't get any big problems until you discover that your cheese has been twisted into some impossible shape such that it's intersecting itself. Of course you can rectify that by adding more dimensions to the space your cheese exists in, but that complicates things, and you might be better off finding yourself a new chunk of cheese.

Also, there is no point. If you're not happy with what what you're getting, I suggest making up your own point. The universe seems much less impersonal that way, and then if it still throws crap at you, you get an actual reason to complain, unlike when you complain about what it is doing when you have no expectation over what it should be doing.

I like your sense of humour.

Re: there being a point or not, that depends. If nothing else, the point being experiencing the freedom of choice to give life the meaning we want it to have.

i_am
23-08-2007, 03:15 AM
Knowing is one thing but Infinite Consciousness can only experience through us.

james777
23-08-2007, 06:41 AM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

It's just simply the fact that we aren't 'INFINITE CONSCIOUSNESS'

edit
23-08-2007, 06:49 AM
http://www.etymonline.com/index.php?search=point

pointed
"having the quality of penetrating the feelings or mind," 1665, from pp. of point (v.) in sense of "furnish with a point."
point (n.)
12c., a merger of two words, both ultimately from L. pungere "prick, pierce" (see pungent). The neut. pp. punctum was used as a noun, meaning "small hole made by pricking," subsequently extended to anything that looked like one, hence, "dot, particle," etc., which was its meaning as O.Fr. point, borrowed in M.E. by c.1300. The fem. pp. of pungere was puncta, which was used in M.L. to mean "sharp tip," and became O.Fr. pointe, which also passed into English, c.1330. The sense have merged in Eng., but remain distinct in Fr. Extended senses are from the notion of "minute, single, or separate items in an extended whole," which is the earliest attested sense in Eng. (c.1225). Meaning "distinguishing feature" is recorded from c.1470. Meaning "a unit of score in a game" is first recorded 1746. As a typeface unit, it went into use in U.S. 1883. As a measure of weight for precious stones (one one-hundredth of a carat) it is recorded from 1931. The point "the matter being discussed" is attested from c.1381; meaning "sense, purpose, advantage" (usually in the negative, e.g. what's the point?) is first recorded 1903. Phrase possession is nine (or eleven) points of the law (1697) is out of a supposed 10 (or 12). Point of view (1727) is a loan-transl. of Fr. point de vue, itself a loan-transl. of L. punctum visus (cf. Ger. Gesichtspunkt). Point of honor (1612) translates Fr. point d'honneur. Point of no return (1941) is originally aviators' term for the point in a flight "before which any engine failure requires an immediate turn around and return to the point of departure, and beyond which such return is no longer practical."
point man
"one who leads a military patrol in formation in a jungle, etc.," 1944, from point (n.) in military sense of "small leading party of an advance guard" (1589).
point blank
1571, from point (v.) + blank, the white center of a target. The notion is of standing close enough to aim (point) at the blank without allowance for curve, windage, or gravity.
point (v.)
"to indicate with the finger," c.1470, from point (n.). Pointer "item of advice" first recorded 1883.
pointillism
1901, from Fr. pointiller "to cover with pointilles," small dots, pl. dim. of point (see point (n.)). Pointillist is attested from 1891.
pointing
"the filling up of exterior faces of joints in brickwork," 1483, from point (n.).
pointer
"dog that stands rigid in the presence of game, facing the quarry," 1717, from point (v.).
vertex
1570, "the point opposite the base in geometry," from L. vertex "highest point," lit. "the turning point," originally "whirling column, whirlpool," from vertere "to turn" (see versus). Meaning "highest point of anything" is first attested 1641.
appoint
c.1374, from O.Fr. apointier "to arrange, settle, place," from apointer "duly, fitly," from phrase ŕ point "to the point," from a- "to" + point "point," from L. punctum. The ground sense is "to come to a point about (a matter), agree, settle." Appointment first recorded 1417; meaning "agreement or arrangement for a meeting" is from c.1530; sense of "act of placing in office" is from 1658.
brad
1295, brod, from O.N. broddr "spike, point, arrow," from P.Gmc. *brozda- (cf. O.E. brord "point, blade of grass," O.H.G. brort "point, edge, crown").
odd
c.1300, "constituting a unit in excess of an even number," from O.N. oddi "third or additional number," as in odda-mađr "third man, odd man (who gives the casting vote)," odda-tala "odd number." O.N. oddi means lit. "point, angle;" related via notion of "triangle" to oddr "point of a weapon," from P.Gmc. *uzdaz "pointed upward" (cf. O.E. ord "point of a weapon, spear, source, beginning," O.Fris. ord "point, place," Du. oord "place, region," O.H.G. ort "point," Ger. Ort "place"), from PIE *uzdho- (cf. Lith. us-nis "thistle"). None of the other languages, however, shows the O.N. development from "point" to "third number." Used from 1382 to indicate a surplus over any given sum. Sense of "strange, peculiar" first attested 1588 from notion of "odd one out, unpaired one of three" (attested earlier, c.1400, as "singular" in a positive sense of "renowned, rare, choice"); oddball "eccentric or unconventional person" first attested 1948. Odd job (c.1770) is so called from notion of "not regular." Odd lot "incomplete or random set" is from 1897. The international order of Odd Fellows began as local social clubs in England, late 18c., with Masonic-type trappings; formally organized 1813 in Manchester.
zinc
1651, from Ger. Zink, perhaps related to Zinke "prong, point;" said to have been used first by Paracelsus (c.1526) on analogy of the form of its crystals after smelting. Zinke is from O.H.G. zint "a point, jag," from P.Gmc. *tindja "tine" (cf. O.N. tindr "point, top, summit," O.E. tind "prong, spike;" cf. tine).
acrid
1712, from L. acer (fem. acris) "sharp, pungent, bitter, eager, fierce," from PIE *ak-ri-, from base *ak- "be sharp, rise (out) to a point, pierce" (cf. Oscan acrid "sharply;" Gk. akis "sharp point," akros "at the farthest point, highest, pointed," akantha "thorn," akme "summit, edge;" also oxys "sharp, bitter;" Skt. acri- "corner, edge," acani- "point of an arrow," asrih "edge;" Lith. asmuo "sharpness," akstis "sharp stick;" O.Ir. er "high;" Welsh ochr "edge, corner, border;" O.N. eggja "goad;" O.E. ecg "sword"). The -id suffix probably is in imitation of acid.
peak
"pointed top," 1530, variant of pike (2) "sharp point." Meaning "top of a mountain" first recorded 1634, though pike was used in this sense c.1400. Figurative sense is 1784. Meaning "point formed by hair on the forehead" is from 1833. The verb is first recorded 1577, in sense of "to rise in a peak;" meaning "reach highest point" first recorded 1958. The Peak in Derbyshire is O.E. Peaclond, apparently a reference to elf-denizen Peac "Puck."
punctual
c.1400, from M.L. punctualis (c.1210), from L. punctus "a pricking" (see point). Originally "having a sharp point;" meaning "prompt" first recorded 1675, from notion of "insisting on fine points." Punctuality "exactness" is from 1620.
ben
"mountain peak" in Celtic place names (esp. of roughly pyramidal peaks standing alone), from Gael. beann, from O.Ir. *benno- "peak, horn, conical point," from PIE base *bend- "projecting point."
shako
cylindrical soldier's hat with plume, 1815, from Hungarian csákó, short for csákó süveg "peaked cap," from adj. form of csák "peak, projecting point of a cow's horn," which European etymologists derive from Ger. zacken "point, spike."
tine
O.E. tind, a general Gmc. word (cf. O.H.G. zint "sharp point, spike," O.N. tindr "tine, point, top, summit," Ger. Zinne "pinnacle"), of unknown origin.

chichi
23-08-2007, 12:45 PM
Also, there is no point. If you're not happy with what what you're getting, I suggest making up your own point. The universe seems much less impersonal that way, and then if it still throws crap at you, you get an actual reason to complain, unlike when you complain about what it is doing when you have no expectation over what it should be doing.[/QUOTE]



Hey Smariot,
Thanks for your reply. I didnt think there was a point, i was just asking. So, i will take up your suggestion and make my own point up.
Love and peace to you.

infinitetruth
23-08-2007, 03:03 PM
whats the point? we suffer amnesia as soon as we are born into this world. I have no clue where I came from before I was born, I have no memory of consciousness before I was born. It does not mean I did not exist - although there is possibility of this, only that I cannot remember whether I did exist or not.

The weirdest thing is - if we are put on this earth for a purpose which is hindered by our knowledge (ie the amnesia is required for us to accomplish what we are here for) then we are immediately doomed to failure if we are in constant search for what we have forgotten.

james777
23-08-2007, 03:23 PM
The weirdest thing is - if we are put on this earth for a purpose which is hindered by our knowledge (ie the amnesia is required for us to accomplish what we are here for) then we are immediately doomed to failure if we are in constant search for what we have forgotten.

Damn....good fucking point!!!

seanx
23-08-2007, 04:17 PM
whats the point? we suffer amnesia as soon as we are born into this world. I have no clue where I came from before I was born, I have no memory of consciousness before I was born. It does not mean I did not exist - although there is possibility of this, only that I cannot remember whether I did exist or not.

The weirdest thing is - if we are put on this earth for a purpose which is hindered by our knowledge (ie the amnesia is required for us to accomplish what we are here for) then we are immediately doomed to failure if we are in constant search for what we have forgotten.

Or maybe you choose it to play the game. Or maybe we weren't
meant to forget - and that's why it is now a nightmare for many.

Or when you watch a film, you don't want to know the end, do you?
The illusion is ruined.

mada88
23-08-2007, 04:35 PM
Heres a better question instead of whats the point how about wheres the point.

Its purpose that controls us.

infinitetruth
23-08-2007, 07:56 PM
Or maybe you choose it to play the game. if I choose to loose my memory to play the game there would be no sense in remembering Or maybe we weren't
meant to forget If we weren't meant to forget - how did we forget and how do we remember?- and that's why it is now a nightmare for many.

Or when you watch a film, you don't want to know the end, do you?
The illusion is ruined.if the illusion is ruined by knowing the answer ie the end, why do we persist in finding the answer rather than living our lives (partaking in 'the film')?

these very questions have bugged me for so long. Simple thing, am I meant to carry on and live my life, or continue searching for answers? Or both.

tejas
23-08-2007, 09:12 PM
It's okay for cheese to have holes. We can interpolate from the surrounding cheese to get an approximate shape of the missing pieces. You don't get any big problems until you discover that your cheese has been twisted into some impossible shape such that it's intersecting itself. Of course you can rectify that by adding more dimensions to the space your cheese exists in, but that complicates things, and you might be better off finding yourself a new chunk of cheese.

Also, there is no point. If you're not happy with what what you're getting, I suggest making up your own point. The universe seems much less impersonal that way, and then if it still throws crap at you, you get an actual reason to complain, unlike when you complain about what it is doing when you have no expectation over what it should be doing.

Firstly this has to be the funniest thing ive read.

Loosh

I see you are familiar with Robert Monroes books, what do you think about them? I think loosh is most ultimately THE POINT!

Heres a better question instead of whats the point how about wheres the point.

Its purpose that controls us.

Yup:

....But, as you well know, appearances can be deceiving, which brings me back to the reason why we're here. We're not here because we're free. We're here because we're not free. There is no escaping reason; no denying purpose. Because as we both know, without purpose, we would not exist.

It is purpose that created us.

Purpose that connects us.

Purpose that pulls us.

That guides us.

That drives us.

It is purpose that defines us.

Purpose that binds us.

and then later on..


Why, Mr. Anderson? Why do you do it? Why get up? Why keep fighting?
Do you believe you're fighting for something? For more than just your survival?
Can you tell me what it is? Do you even know? Is it freedom? Or truth? Perhaps peace?
Could it be for love? Illusions, Mr. Anderson. Vagaries of perception.
The temporary constructs of a feeble human intellect trying desparately to justify an existence that is without meaning or purpose.
And all of them as artificial as the Matrix itself, although only a human mind could invent something as insipid as love.
You must be able to see it, Mr. Anderson. You must know it by now. You can't win. It's pointless to keep fighting.
Why, Mr. Anderson? Why?! Why do you persist?!

and then Neo says:

'Because I choose to'..
:rolleyes:

tejas
23-08-2007, 09:21 PM
For those of you who don't know what loosh is here is something interesting for you. This is the point of everything that we do. The food chain is everything! This comes from the book 'Far Journeys' By Robert Monroe'
I find it parallels the creation/garden of eden myth quite nicely.

The precept of this is that after experiencing an OBE(out-of-body-experience) Monroe meets beings who claim to be outside of the TSI(time-space-illusion) These beings are visiting it much like we visit a zoo or an amusement park. When asked about the purpose of the TSI , Monroe thinks it is about personal growth, or development of consciousness or whatever. However the Non-TSI beings have a different viewpoint....

Far Journeys wrote:

Someone, Somewhere (or both, in millions, or uncountable) requires,
likes, needs, values, collects, drinks, eats, or uses as a drug (sic) a substance
ident Loosh. (Electricity, oil, oxygen, gold, wheat, water, land, old coins,
uranium.) This is a rare substance in Somewhere, and those who possess
Loosh find it vital for whatever it is used for.

Faced with this question of Supply and Demand (a universal law of
Somewhere), Someone decided to produce it artificially, so to speak,
rather than search for it in its "natural" form. He decided to build a
Garden and grow Loosh.

In the natural state, Loosh was found to originate from a series of
vibrational actions in the carbon-oxygen cycle and the residue was Loosh
in varying degrees of purity. It occurred only during such action, and
secondarily during the reactive process. Prospectors from Somewhere
ranged far and wide in search of Loosh sources and new discoveries were
hailed with much enthusiasm and reward.

So it was that Someone and his Garden changed all this. Far off, in a
remote area, he set to work on his experiment. First, he created a proper
environment for the carbon-oxygen cycle, where it would flourish. He
created a Balance with much care, so that proper radiation and other
nourishment would be in continuous supply.

He then tried his First Crop, which actually did produce Loosh, but
only in small quantities and of comparatively low grade, not significant
enough to take back to the heart of Somewhere. The problem was twofold.
The life period was too short and the crop units themselves were too
minute. This brought about limits in quality and quantity, as the crop had
no time to generate Loosh in such close tolerances. Moreover, the Loosh
could be harvested only at the moment of termination of the life span, not
one moment before.

His Second Crop was no better, if as good. He changed the environment
to another part of the Garden, where the density was gaseous rather
than liquid and the higher-density chemicals formed a solid base and thus
were still available. He planted numberless units in many varieties in a
new form, with a great increase in size, some many thousands of times
larger and more complex than the simple unicellular First Crop. He reversed
the carbon-oxygen cycle. Yet all had a basic uniformity. Like the
First Crop, they would reseed at regular intervals and terminate their life
spans automatically. To avoid the uneven distribution of chemicals and
radiation which had been prevalent in the First Crop, he immobilized the
Second Crop. Each was designed to stay principally in its own section of
the Garden. To this end, each was given firm tendrils which burrowed
deep in the more dense chemical matter. Attached to this was a stem or
trunk which helped elevate the upper portion upward for its share of
needed radiation. The upper portion, broad, thin, and somewhat fragile,
was designed as a transducer of carbon-oxygen compounds to and from
the crop unit. As an added thought, brilliant color radiators accompanied
by small particle generators were mounted on each unit, usually near the
top and symmetrically centered.

He set up circulating patterns in the gaseous envelope around the crop,
principally to aid in the reseeding process. Later, he discovered that the
same turbulent effect served as a means of harvesting the Loosh. If the
turbulence were violent enough, the Crop would be blown down, the life
span terminated, and the Loosh would discharge. This was especially useful
when an immediate Loosh supply was desired at a particular point
rather than at Harvest Time.

Despite all of this, the Second Crop was most unsatisfactory. While it
was true that a much greater quantity was attained, the unrefined Loosh
produced was of such low grade that it was scarcely worth the effort. In
addition, the growth period was now too long and no increase in quality
resulted. Some vital element was missing.

Someone hovered over his Garden for a long period in study before he
attempted the Third Crop. It was indeed a challenge. True, he was partially
successful. He had grown Loosh. Yet the product of his efforts fell far
short of the wild, uncultivated variety.

It was inevitable that he perceived the answer. The Third Crop was
living proof of this Truth. The original carbon-oxygen cycle must be included.
Mobility must be restored. Both factors had shown great promise
in high-grade Loosh production. If size could be added to this, much
could be accomplished.

With this plan in the forefront, Someone removed various sample units
from the First Crop, which was still thriving in the liquid portion of the
Garden. He modified them to exist and grow in the gaseous area. He
adapted them first to take nourishment from the Second Crop, which he
permitted to abound for this very purpose. Thus it was that the first of the
Mobiles, the Third Crop, came into being. The Mobiles took nourishment
from the Second Crop, thus ending its life span and producing lowgrade
Loosh. When each huge Mobile terminated its own life span, additional
Loosh was produced. The quantity was massive, but the frequency
pattern of the Loosh residue still left much to be desired.

It was by accident that Someone came upon the Prime Catalyst as
regards Loosh production. The monstrous and slow-moving Mobiles had a
life span far out of proportion to their nourishment input. The growth and
life-termination process was of such length that soon the Mobiles would
all but decimate the Second Crop. The entire Garden would be out of
balance, and there would be no Loosh production whatsoever. Both the
Second and Third Crop faced extinction.

As the Second Crop grew scarce, energy needs of the Mobiles became
acute. Often two Mobiles would seek to ingest the identical Second Crop
unit. This created Conflict, which resulted in physical struggle among two
or more of the ungainly Mobiles.

Someone observed these struggles, at first bemused with the problem,
then with great interest. As the struggles ensued, the Mobiles were emanating
Loosh! Not in fractional amounts, but in sizable, usable quantities
and of a much higher purity.

He quickly put the theory to the test. He removed another unit of First
Crop from the liquid Garden area, redesigned it for the gaseous environment–
but with one significant change. The new Mobile would be somewhat
smaller, but would require the ingestion of other Mobiles for nourishment.
This would solve the problem of overpopulation of Mobiles, and
at the same time would create good quantities of usable Loosh during each
conflict-struggle, plus a bonus if the new class of Mobile terminated the
life span of the other. Someone would be able to transmit to Somewhere
practical amounts of reasonably pure Loosh.

Thus it was that the Rule of the Prime Catalyst came into being.

Conflict among carbon-oxygen cycle units brings forth consistent emanations
of Loosh. It was as simple as that.

Satisfied that he had found the formula, Someone prepared the Fourth
Crop. He knew now that the Third Crop Mobiles were too large and too
long in life span to be ultimately practical. If grown in large numbers, the
entire Garden would have to be expanded and enlarged. There was not
space enough to grow such massive single units and the proportionate
leafy Second Crops to support them. Also, he reasoned correctly that
more rapid and increased mobility would expand the Conflict factor, with
a resultant higher Loosh output.

In one single motion, Someone terminated the life spans of all the
lumbering Third Crop Mobiles. Going back to the First Crop in the
liquid area, he modified and expanded them into a multitude of shapes
and sizes, gave them complex multicellular structures of high mobility. He
designed into them a pattern of balance. There were those that ingested a
Second Crop type of carbon-cycle unit (basically immobile) as an energy
source. There were others, very highly mobile, who required for energy the
ingestion of other mobile Modified First Crop units.

The completed circuit operated quite satisfactorily. The stationary Second
Crop modification in the liquid environment flourished. Small, highly
active liquid-breathing Mobiles took nourishment, "ate" the Second Crop
modification. Larger and/or other active Mobiles consumed for energy
the smaller "plant eaters." When any Mobile grew too large and slow, it
became an easy target for the smaller Mobiles, who attacked in voracious
numbers. The chemical residue from these ingestive actions settled to the
bottom of the liquid medium and so provided new nourishment for the
Stationaries (Modified Second Crop), completing the circuit. The result
was a steady flow of Loosh–from the life-span termination of the Stationaries,
from the intense conflict among the Mobiles to avoid ingestion, and
finally from the sudden termination of the life spans of such Mobiles as
the inevitable product of such conflicts.

Turning to another portion of his Garden–the gaseous area with a
dense-compound base–Someone applied the same techniques with even
more advanced improvements. He added many varieties of Stationaries
(original Second Crop) to provide sufficient and diverse nourishment for
the new Mobiles he was to create. As in the other Garden area, he made
such Mobiles into a balance of two species, those who ingested and drew
energy from the Second Crop Stationaries, and those who required other
Mobiles for sustenance. He created them in literally thousands of original
types, small, large–yet none so large as the Third Crop Mobiles–and
ingeniously gave each some appurtenance for conflict. These took the
form of mass, elusive speed, deceptive and/or protective coating and color
radiation, wave-action and particle perceptors and detectors, and unique
higher-density protuberances for gouging, grasping, and rending during
conflict. All of the latter served neatly to add to and prolong the conflict
periods, with the resultant increase in Loosh emanation.

As a side experiment, Someone designed and created one form of Mobile
that was weak and ineffective by the standards of the other Mobiles in
the Fourth Crop. Yet this experimental Mobile had two distinct advantages.
It had the ability to ingest and take energy from both the Stationaries
and other Mobiles. Second, Someone pulled forth a Piece of Himself
–no other source of such Substance being known or available–to act as
an intensive, ultimate trigger to mobility. Following the Rule of Attraction,
Someone knew that such infusion would create in this particular
Mobile species an unceasing mobility. Always, it would seek to satisfy the
attraction this tiny mote of Himself engendered as it sought reunion with
the infinite Whole. Thus the drive for satisfaction of energy requirements
through ingestion would not be the only motivating force. More important,
the needs and compulsions created by the Piece of Someone could
not be satiated throughout the Garden. Thus the need for mobility would
be ever-present and the conflict between this need and that of energy
replacement would be constant–possibly a continuous high-order Loosh
emanator if it survived.

The Fourth Crop exceeded all of Someone's expectations. It became
apparent that a consistent, useful flow of Loosh was being produced in the
Garden. The balance of "life" operated perfectly, with the Conflict Factor
producing immense amounts of Loosh and a steady supplement brought
into being by the constant life-span terminations from all types of Mobiles
and Stationaries. To handle the output, Someone set up Special Collectors
to aid in the harvest. He set up Channels to convey the raw Loosh from
his Garden to Somewhere. No longer did Somewhere depend principally
upon the "wild state" as the principal source of Loosh. The Garden of
Someone had ended that.

With the success of the Garden and the production of Loosh by cultivated
means, Others began to design and build their Gardens. This was in
accordance with the Law of Supply and Demand (Vacuum is an unstable
condition), as the amounts of Loosh from Someone's Garden only partially
met the requirements of Somewhere. Collectors on behalf of the
Others actually entered the Garden of Someone to take advantage of
those small emanations of Loosh overlooked or ignored by the Collectors
of Someone.

Someone, his work completed, returned to Somewhere and occupied
himself with other matters. Loosh production stayed at a constant level
under the supervision of the Collectors. The only alterations were ordered
by Someone himself. Under instructions from Someone, the Collectors
periodically harvested segments of the Fourth Crop. This was done to
ensure adequate chemicals, radiation, and other nourishment for the
younger, oncoming units. A secondary purpose was to provide occasional
extra amounts of Loosh created by such harvesting.

To reap such harvest, the Collectors generated storms of turbulence and
turmoil in both the gaseous envelope and the more solid chemical formations
that were the base of the Garden itself. Such upheavals had the
effect of terminating life spans of multitudes of the Fourth Crop as they
were crushed under the rolling base formation or smothered under waves
from the agitated liquid area of the Garden. (By peculiarity of design,
Fourth Crop units could not maintain their carbon-oxygen cycle surrounded
by the liquid medium.)

The Garden pattern of "Life" might have gone on thus throughout
eternity had it not been for the perception and inquisitiveness of Someone.
On occasion, he would study samples of Loosh from his Garden.
There was no motive in doing so, other than the fact that Someone may
have held a remote continuing interest in his project.

On a particular analysis of a Loosh sample, Someone had casually examined
the emanations and was about to return it to the Reservoir–when
he became aware of a Difference. It was very slight, but there it was.
His interest centered immediately, he looked again. Woven delicately in
with the more common Loosh emanations was a slender fragment of
purified and distilled Loosh. This was an impossibility. Purified and distilled
Loosh resulted only after the "wild state" Loosh had been processed
many times. The Loosh from the Garden of Someone required the same
treatment before it could be used.

Yet here it was–so finely graded in its refined radiations that it could or
would not return into compound with the raw substance. Someone reaffirmed
his tests, and the result still was positive. There was a factor in his
Garden of which he was unaware.

Quickly, Someone left Somewhere and returned to his Garden. Outwardly,
all seemed the same. The solid-base gaseous areas of the Garden
were an endless carpet of green reflection from the thriving Second Crop.
The Modified First Crop in the liquid area was in perfect accord with the
Action-Reaction Law (a Division of Cause and Effect). Someone perceived
without delay that the Difference–the source of distilled Loosh–
lay neither with the First nor with the Second Crop.

He found his first momentary touch of distilled Loosh emanation in one
of the units of the Fourth Crop (which by then had filtered throughout
the plantings of the Second Crop). The flash came during the unusual
action of this unit as it entered into a life-terminating struggle with another
Fourth Crop unit. This alone would not create distilled Loosh,
Someone knew, and he probed deeper for the source.

It was at that moment he discovered the Difference. The Fourth Crop
unit was not struggling in Conflict over an ingestible remnant of a weaker
Fourth Crop unit or a tasty frond from a nearby Second Crop stem–or to
avoid termination of life and ingestion by the other conflicting Fourth
Crop unit.

It was in Conflict to protect and save from life termination three of its
own newly generated species huddled under a large Second Crop unit
waiting for the outcome. There was no doubt about it. This was the action
that produced the flashes of distilled Loosh.

With this clue, Someone examined the actions of other Fourth Crop
units in the Garden. He found similar flashes when other Fourth Crop
units took the same action in defense of their "young." Still, there was an
inconsistency. The sum of all such flashes of distilled Loosh emanation
from all such actions by the current Fourth Crop units would not amount
to half of the total he had found in the sample from the Reservoir. It was
obvious that another factor was present.

Systematically, he hovered over the Garden, extending his perception
to all areas. Almost immediately, he found the source. High-order distilled
Loosh radiation was originating from one particular section of the Garden.
Quickly, he hurried to the spot.

There it was–an experimental Modified Fourth Crop unit, one of
those that contained a Piece of Himself in its functional pattern. It was
standing alone under the leafy upper portion of a large Second Crop unit.
It was not "hungry." It was not in Conflict with another Fourth Crop
unit. It was not acting in defense of its "young." Then why did it emanate
distilled Loosh in such great quantity?

Someone moved closer. His perception entered into the Modified
Fourth Crop unit and then he knew. The unit was lonely! It was this
effect that produced distilled Loosh.

As Someone drew back, he noted another unusual inconsistency. The
Modified Fourth Crop unit suddenly had become aware of His Presence.
It had collapsed and was jerking in strange convulsions on the solid-base
formation. Clear liquid was being expelled from the two radiation-perceiving
orifices. With this, the distilled Loosh emitted became even more
pronounced.

It was from this that Someone propounded his now famous DLP Formula,
which is in effect in the Garden at this time.

The balance of the story is well known. Someone included the fundamental
in his formula: ". . . The creation of pure, distilled Loosh is
brought forth in Type 4M units by the action of unfulfillment, but only if
such pattern is enacted at a vibratory level above the sensory bounds of
the environment. The greater the intensity of said pattern, the greater the
output of Loosh distillate. . . ."

To put the formula into effect, Someone designed subtle changes in his
Garden, all of them familiar to every historian. The splitting of all Crop
units into Halves (to engender loneliness as they sought to reunite) and
the encouragement of dominance of the Type 4M unit are but two of the
most noteworthy innovations.

As it appears now, the Garden is a fascinating spectacle of efficiency.
The Collectors have long since become Masters at the Art of the DLP
Formula. Type 4M units dominate and have spread through the entire
Garden, with the exception of the deeper portions of the liquid medium.
These are the principal producers of Loosh distillate.

From experience, the Collectors have evolved an entire technology with
complementary tools for the harvesting of Loosh from the Type 4M units.
The most common have been named love, friendship, family, greed, hate,
pain, guilt, disease, pride, ambition, ownership, possession, sacrifice–and
on a larger scale, nations, provincialism, wars, famine, religion, machines,
freedom, industry, trade, to list a few. Loosh production is higher than
ever before . . .

[...]I turned inward and closed. It was getting too hot to handle. If the rote
was real . . . a huge if. I began to drop off. Anger, the feeling of being on
the receiving end of a huge deception. The resentment at being manipulated,
wanting to strike out at those who were conning me . . . us . . .
all humans . . . who were taking something from us without our consent
or permission. What happened to the freedom idea? Was every thought
and action we took guided–no, directed and controlled just to produce
more Loosh, whatever that was, for a breakfast table or a fuel tank in a
Somewhere? And what could I do about it, even knowing? I dulled deeply
and dropped off more and more . . .

::cool::

abram730
24-08-2007, 05:30 AM
That theory has more holes than a Swiss cheese. If you were infinite consciousness you wouldn't be here, for starters.

I'll send you a link to a person that is some what infinitely aware... If you are infinitely aware of your body walking can be hard as you need to will each part and as move yourself around like a puppet on strings you notice everything and forget what you were going to do as your focus is consumed by the reality of what it takes to walk....lost in all that is around you..

here is a link to a video of a person that is aware of everything yet is stuck in that state of being totally aware of everything.. It's a fun place I like to visit... but I like being unaware of how how my cloths feel at every moment, that my right hand feels different then my left and the temperature of the air I breath and on and on and on....

If you are aware of everything it can be hard to focus on only one thing.
this woman has very little unconscious.. at first you may not see any intelligence.... but wait for the translation or explanation.. autistics seem disconnected because they are more aware... that has no connection to intelligence. (http://www.youtube.com/watch?v=JnylM1hI2jc)

notice that the song sounds a lot like the undertone of some chants used in religion?

Sometimes contemplating things like this help in understanding the world.

edit
24-08-2007, 12:55 PM
The Creation emerges from Truth and merges into Truth,
Is there a place in the cosmos where Truth does not exist?
Visualise this pure and unsullied truth.

(Telugu poem (http://www.sathyasai.org/discour/2007/d070728.html))

edit
24-08-2007, 08:30 PM
In its rising there is no light,
In its falling there is no darkness,
A continuous thread beyond description,
Lining what can not occur;
Its form formless,
Its image nothing,
Its name silence;
Follow it, it has no back,
Meet it, it has no face."

L穉 Dze (http://www.vortexpluswater.com/vortex_basics.htm)

zigzagz
28-08-2007, 07:58 AM
Ok guys.....so we all know that we are infinite consciousness.....my question is.........what is the point in creating an illusion of good and bad things, experience all emotions and go through reincarnation and karma shit? We are INFINTE CONSCIOUSNESS, all knowing, all powerful, the main deal, dogs nuts, bad mother fucker, dont mess with me, all loving/hating God of an infinte consciousness. WHAT IS THE POINT OF THESE GAMES? We already know everything.........WHATS THE POINT????????

In order for infinite consciousness to be infinite we "all"(meaning the one must experience it from every possible perspective) must experience the 3rd dimension seeing only a "flat" timeline from the fourth dimension (which is actually not flat or linear) purely by definition otherwise we would be infinite consciousness minus one set of potential possibilities relating to the 3rd dimension. Well that is my answer anyway, hope someone besides me can follow the logic. And as for the point I think incarnating is like smoking cigarettes even though you know it's not a good idea a lot of people do it the goal is to personally stop(at least in a lot of eastern philosophy).