View Full Version : AI - Self aware computers
kblood
13-10-2007, 11:37 AM
Is AI possible today? Many scientific breakthroughs suggests so:
http://en.wikipedia.org/wiki/Positronic_brain
The idea of an artificial brain has been around a long time.
http://news.bbc.co.uk/2/hi/science/nature/358822.stm
Seems it is becomming more and more possible. Artificial neurons might be used to make a self learning brain. I am not sure if that would make it self aware as well.
A place that seems to be far into this subject is:
http://www.cyberkineticsinc.com/content/index.jsp
They are making implants to cure kinetic illness of some kind. F.ex. making a TV being controlled by a persons mind.
Anyone who has looked deeper into the matter of AI meant to be self aware?
:cool: this sure is 'fascinating-stuff '...i'm sure the real 'controllers' and also the 'elites' have AI already...and are so-afraid that AI will break-out-of the 'program' and 'program' itself....................fascinating
;) ohhhhhh, Alan Watt talks a bit on AI on his 10/11 'Broadcast/Blurb'.....
Hail Penelopee/droid !
lydia78
13-10-2007, 01:23 PM
Is AI possible today? Many scientific breakthroughs suggests so:
http://en.wikipedia.org/wiki/Positronic_brain
The idea of an artificial brain has been around a long time.
http://news.bbc.co.uk/2/hi/science/nature/358822.stm
Seems it is becomming more and more possible. Artificial neurons might be used to make a self learning brain. I am not sure if that would make it self aware as well.
A place that seems to be far into this subject is:
http://www.cyberkineticsinc.com/content/index.jsp
They are making implants to cure kinetic illness of some kind. F.ex. making a TV being controlled by a persons mind.Anyone who has looked deeper into the matter of AI meant to be self aware?
Hey there, between cognitive psychology and nanotech, anything is possible here in the creation of AI or organic nanobots..
Biopsychology and cognition have always used the computer analogy when describing the human brain, we are labelled as information processors, with hardware/software etc.
The next step in AI debates in psychology ask if we think AI should have 'rights' given to them due to their interaction on a 'human' level.
529
Here's a snippet of what the vice president of nanotech has to say on the topic.
The Connection Between Artificial Intelligence and Nanotech
"I’m Christine Peterson. I’m Vice President of Foresight Nanotech Institute, and I serve on the advisory board for the Singularity Institute for Artificial Intelligence. My role for the Singularity Institute in my advisory capacity is to help them understand two key points. One is: what will be the connection between the development of artificial intelligence and the development of nanotechnology. And the other is a broader question, which is, How do you educate people about the longer term technological future? Nanotechnology is about the future of the material world. Artificial intelligence is the future of the information world."
http://www.acceleratingfuture.com/people-blog/?p=200
http://www.sitereviewboard.com/reviews-az/azonano-com.html
also this from wiki;
530
Researchers have also built devices to interface with neural cells and entire neural networks in cultures outside animals. As well as furthering research on animal implantable devices, experiments on cultured neural tissue have focused on building problem-solving networks, constructing basic computers and manipulating robotic devices. Research into techniques for stimulating and recording from individual neurons grown on semiconductor chips is sometimes referred to as neuroelectronics or neurochips.
World first: Neurochip developed by Caltech researchers Jerome Pine and Michael MaherDevelopment of the first working neurochip was claimed by a Caltech team led by Jerome Pine and Michael Maher in 1997.[28] The Caltech chip had room for 16 neurons.
In 2003, a team led by Theodore Berger at the University of Southern California started work on a neurochip designed to function as an artificial or prosthetic hippocampus. The neurochip was designed to function in rat brains and is intended as a prototype for the eventual development of higher-brain prosthesis. The hippocampus was chosen because it is thought to be the most ordered and structured part of the brain and is the most studied area. Its function is to encode experiences for storage as long-term memories elsewhere in the brain.
Thomas DeMarse at the University of Florida used a culture of 25,000 neurons taken from a rat's brain to fly a F-22 fighter jet aircraft simulator. After collection, the cortical neurons were cultured in a petri dish and rapidly begin to reconnect themselves to form a living neural network. The cells were arranged over a grid of 60 electrodes and used to control the pitch and yaw functions of the simulator. The study's focus was on understanding how the human brain performs and learns computational tasks at a cellular level.
http://en.wikipedia.org/wiki/Brain-computer_interface
So I would say within the parameters of the present research, there is not alot these ai can't do already and their constantly getting updated.
kblood
13-10-2007, 02:05 PM
Yup... would be fascinating to see what AI have been used for so far. If the AI got a human-like body, then it would be able to learn the same ways we do. Also in the early stages such an AI would be very "innocent". Like a child being curious. I am quite sure I have read or heard about a project in which a computer was taught to speak.
So I do believe the self learning part is possible, but then there is the basics of the programming. What would be the foundation of an AI?
In first books about a positronic brain, it was said that there had to be "Three Laws of Robotics". These laws would then make sure that robots would not be capable of breaking the laws we consider basic laws, from what I understand.
Several robot stories have been written by other authors following Asimov's death. For example, in Roger MacBride Allen's Caliban trilogy, a Spacer roboticist called Gubber Anshaw invented the gravitonic brain. It offered speed and capacity improvements over traditional positronic designs, but the strong influence of tradition made robotics labs reject Anshaw's work. Only one roboticist, Fredda Leving, chose to adopt gravitonics, because it offered her a blank slate on which she could explore alternatives to the Three Laws. Because they were not dependent upon centuries of earlier research, gravitonic brains could be programmed with the standard Laws, variations of the Laws, or even empty pathways which specify no Laws at all.
Gravitonic brain... sounds like it is more adaptable and no "basic fundementals" that slows up all other processes. That is my interpretation of it. Instead it can make laws as it goes along, and have standard laws.
As I see it, it is probably only a matter of time before an AI finds a way to go around the 3 basics laws anyway. Anyway with 3 unbreakable laws, the self learning process would be slowed down considerably, with every "thought" having to go through the 3 laws process every time.
Alot of psychology and possibly philosophy is therefore needed in an AI if it is to be put in a robot body. I found another place that made some research into AI intended for a body.
Is the world ready for the self-aware robot?
http://news.zdnet.co.uk/emergingtech/0,1000000183,39194851,00.htm
How to build a skynet selfaware artificial intelligence (http://www.philosophistry.com/archives/2004/04/how_to_build_skynet_selfaware_artificial_intellige nce.html)
As this article suggests (or the part that can be read here), to find the seeds of an AI. What are the basics? This is why I am thinking Cyberkinetics must be a source of information as to how to make good AI.
Steve Omohundro: Building self-aware AI systems (http://blogs.zdnet.com/BTL/?p=6086)
This article describe the basics of AI as I see it. An AI has to adept to whatever it is intended for.
He is applying machine learning and theorem proving to the task, building systems with models of their own behavior. “With a detailed model, it will be able to make changes, and by learning from its own experiences a system can develop a richer and more adaptive model than something that a person can put in,” he said.
Every place they are working with AIs, I am guessing they have several kinds of AI. AI is probably used for computer games as well, figuring out how to make "bots" act in the games, to make it as natural as possible. One AI might be for figuring out the best way to walk. An example that is not about AI, but motion, is how the game "Prince of Persia" was made. I believe it was made natural by "capture motion". They took pictures of someone running and put it into the game. This way movement got realistic. I am guessing this is what is done to program robotic AI as well.
I have watched on discovery channel, a robotic arm being taught to catch a ball :)
kblood
13-10-2007, 03:01 PM
So I would say within the parameters of the present research, there is not alot these ai can't do already and their constantly getting updated.
So true. I hope we can add up all the newest additions to AI that have been put to use and made public in this thread.
As I wrote a bit about earlier they probably have different kinds of AI, so they can learn from each other. AIs that learns the best ways to move an arm, AIs for speech recognition and linguistics etc.
I wonder what happens when these are put into one. It must have been done a few times, but the best test of it as I see it, is making one that is completely virtual. AI software has been experimented with alot as well. I once played a game that was a bit like the sims, but followed self learning I think it was. You could try teaching your pets to talk and teach them basic commands. I do not remember its name anymore though, I just know it had a sequal and was alot like the pet games like Dogz and Catz.
lydia78
13-10-2007, 06:41 PM
So true. I hope we can add up all the newest additions to AI that have been put to use and made public in this thread.
As I wrote a bit about earlier they probably have different kinds of AI, so they can learn from each other. AIs that learns the best ways to move an arm, AIs for speech recognition and linguistics etc.
I wonder what happens when these are put into one. It must have been done a few times, but the best test of it as I see it, is making one that is completely virtual. AI software has been experimented with alot as well. I once played a game that was a bit like the sims, but followed self learning I think it was. You could try teaching your pets to talk and teach them basic commands. I do not remember its name anymore though, I just know it had a sequal and was alot like the pet games like Dogz and Catz.
It's amazing what's going on in the world of AI...looking at what's on offer in the public domain, can you imagine what they have stashed in their underground bunkers!!! God knows what!!
But yeah, computer science programmes are also used to understand the nature of the self gene and cooperation, like 'Tit for Tat' or 'the prisoners dilemma' which then are transferred into AI systems, it's a very interesting angle of research, however within the current aura of corruption everywhere one becomes wary of the potential of AI, especially in the wrong hands!:eek:
kblood
13-10-2007, 07:53 PM
There are many beneficial uses of AI of course. Corruption is bound to happen, since the line can be quite thin working in this area. Power corrupts, and AI is probably the best hacking tool there is. Still, being able to get working arms, legs, eyes or whatever using implants does have its uses :)
I remember the name of that game by the way: Creatures :)
http://pc.gamezone.com/gamesell/p26840.htm
The latest one is Creatures Exodus I think, I tried Creatures 1 a bit, and maybe 2 as well. I remember finding an article about AI being used to find jetplanes after seeing this. It seemed it had something to do with the creatures AI, but I think it had to do with what you wrote about Lydia.
lydia78
13-10-2007, 08:10 PM
Absolutely agree with you kblood, I'm a big believer in that intention is the key to everything, whether it's AI, esoteric knowledge, the pen or the sword, they are tools at the end of the day wherein good or bad, wise or foolish intentions in using the tools matter most.
The potential of AI in your above comments would be asset and relieve many from a fixed sentence of say blindness, or paralysis of the arm, legs etc...
And if society sorts itself out, we still might yet be able to afford the vision of good use of AI!! YAY!!:)
kblood
13-10-2007, 08:26 PM
If the right people get together, then my guess is that an actual android could be made. One that is able to do everything we do, and is able to learn like we do. If they evolve in a somewhat natural way, I do think it is to be considered to think of them as a new kind of species. With how racism is in our world today though, I guess it would not be easy. Guess we could just make a new number for them on the social security numbers :) 0 = female, 1 = male and 2 = robot :D
If other self aware species comes up, they just might get their own number as well :)
In case it isnt like this all over the world, in Denmark we got CPR numbers for everyone. The last number is always 0 or 1, defining the persons sex. This leaves 2-9 up for grabs ;) Next april 1., dressing up like a grey and asking for a CPR number might be put on my list :D
lydia78
13-10-2007, 08:40 PM
If the right people get together, then my guess is that an actual android could be made. One that is able to do everything we do, and is able to learn like we do. If they evolve in a somewhat natural way, I do think it is to be considered to think of them as a new kind of species. With how racism is in our world today though, I guess it would not be easy. Guess we could just make a new number for them on the social security numbers :) 0 = female, 1 = male and 2 = robot :D
If other self aware species comes up, they just might get their own number as well :)
In case it isnt like this all over the world, in Denmark we got CPR numbers for everyone. The last number is always 0 or 1, defining the persons sex. This leaves 2-9 up for grabs ;) Next april 1., dressing up like a grey and asking for a CPR number might be put on my list :D
LOL! Might come and join you!! quite like the number 9 :D
hagbard_celine
14-10-2007, 12:11 AM
The thing is, if you could build a self-aware machine then you would no longer be able morally to treat it as a machine. There would be a new legal discipline of legal ethics for computer well-being as there are today for animals. There might even be "ROBOT RIGHTS" campaigns. The novels by Isaac Asimov on robots are very interesting. The film Bicentennial Man is about a robot who has real feelings and has to go through a long legal case to be recognized as human.
tinmenace
14-10-2007, 12:43 AM
The thing is, if you could build a self-aware machine then you would no longer be able morally to treat it as a machine. There would be a new legal discipline of legal ethics for computer well-being as there are today for animals. There might even be "ROBOT RIGHTS" campaigns. The novels by Isaac Asimov on robots are very interesting. The film Bicentennial Man is about a robot who has real feelings and has to go through a long legal case to be recognized as human.
Right. AI is another such movie.
kblood
14-10-2007, 01:07 AM
Yup... I still havent seen AI :( I better put that on my todo list :o
"Bicentennial Man" really covers it quite well, about an android wanting to become accepted as human.
I found some more about this "Creatures" game:
http://www.gameai.com/
Game: Creatures/Creatures 2/Creatures 3/Creatures Adventures
Type: Sim-life/Ant-farm/God Game
Publisher: Warner Interactive
Developer: Millennium Interactive
Release: Available Now
Details:
The Creatures series makes probably more use of Artificial Life technology--genetic algorithms, neural networks, etc.--than any other series of games on the market. This makes sense given the goal of the series--to simulate organic life. Similar to the Sim games and sharing much in common with the screen-saver game Dogz, Creatures takes the concept one step further. Each copy comes with six "eggs", each of which has a unique dog-like creature Milennium dubs a Norn. Milliennium guarantees that no two copies of Creatures will have the same sets of eggs, making every copy unique.
Once your Norns hatch the fun begins. You can begin interacting with your Norns, rewarding them for good behaviour, feeding them, introducing them to objects in their environment (a multiscreen world roughly 12 screens wide by 3 high), or punishing them. This environment is filled with interesting objects (which you can add or remove) with which the Norns will keep themselves busy, along with food, plants, and a predatorial race called Grendels. As your Norns grow, they progresses through adolescence and adulthood and (if you have two adult Norns) eventually will lay eggs of their own. In this way you build an ongoing "colony" of these creatures, much like an ant farm or aquarium on your computer.
The fun of the game lies in observing the development of the Norns over time and influencing that development. You do not have direct control over the Norns, so they will not necessarily respond to your stimuli in a predictable manner. Players will be able to "swap" eggs over the Internet, exchanging different character traits and gene pools as different strains of Norns evolve over time.
The interesting aspect of the game from an AI point of view is its use of its CyberLife technology. CyberLife is a combination of heterogeneous neural networks and a GA-ish winnowing process to push evolution of the creatures. This makes the CyberLife technology effectively a self-training neural network, with the AIs of the Norns learning over time what they like, what they're not supposed to do, what is "fun", etc. According to Anil Malhotra (Millenium Interactive's Director of the CyberLife technology), the AIs have evolved in ways that surprised even them. He reports that after a "litter" of baby Norns had hatched on Friday, when they came back in on the following Monday the babies had learned how to toss a ball back and forth for "fun". Fascinating.
The company supports the game in a variety of ways, including an online "Olympics" in which Norns from around the world can compete in various feats of prowess. In addition, since the natural lifespan of a typical Norn is a mere 40 hours, the company will also provide (for a small fee) a 'funeral kit' with which you can immortalize a beloved Norn's memory (I am not making this up).
Commentary:
Less of a game than an ant-farm, Creatures nevertheless seems to break new ground in the game AI field. The developers are quite frank about their intentions--Creatures is really more of a technology demonstration than anything else, and they'd really like to tap the commercial applications market.
Having said that, the game neatly solves the fundamental problems associated with online training by getting you to run the game constantly. Online realtime training of a neural network is (generally speaking) far too expensive for "normal" gameplay, but by marketing Creatures as an "organic simlator" which evolves over time Milliennium Interactive has side-stepped that problem. Even so, the program is still fairly expensive in terms of CPU...each Norn reportedly eats up approximately 5% of a typical Pentium P-100 CPU, a value probably far too expensive to use the Cyberlife technology in the next version of C&C.
The use of GA-ish technology to cross-breed the AI neural networks is solid, as is the ability of the player to trade eggs with others. There are tools within the game to look deeper into the 'brains' of the game and see what it's doing.
In trying to gain greater insight into how the AI in Creatures works, I recently asked the developers of to explain what they meant by their using "heterogeneous" neural networks. I was unsure what that meant, exactly, so I asked. Here's what developer Toby Simpson said in response:
Heterogeneous as in not harmonious. The neurones are divided up into
lobes which serve different purposes, although the neurones in each lobe
are the same. Things such as leakage rate, dendrite migration and so
forth can be set for particular lobes without simply having a collection
of the same old neurone as it would be in a "normal" net. This is the
way mother nature does it, etc. As for what they actually do, well, they
act like real living brains, only somewhat smaller than our own right
now. Hope that is of some help.
Yup... the developers claim that it really simulates a small brain. One "Norn" used 5% of a 100 MHz pentium computer.... so it probably couldnt be used for strategic games like C&C :p Today we got home computers that got the power of at least 70 of those computers though :D So it should be possible to have quite an army of these "Norns". Maybe even 1400 :eek:
I hope I can find some more about software neuron simulation.
tch0rt
08-02-2008, 11:28 PM
with the advent of Quantum computing comes the truth that AI will in the next 5 years take a huge step forward those of us in IT and development have seen the way that its all heading and I for one hope that it can help dig us out of the steaming heap of SH*t that we are in due to the state of our planet
and just incase I hail our new machine leaders :D
kblood
09-02-2008, 12:42 AM
with the advent of Quantum computing comes the truth that AI will in the next 5 years take a huge step forward those of us in IT and development have seen the way that its all heading and I for one hope that it can help dig us out of the steaming heap of SH*t that we are in due to the state of our planet
and just incase I hail our new machine leaders :D
Lol :) Nice way to be sure to prepare if such an event is to come.
http://www.philosophistry.com/archives/2004/04/how_to_build_skynet_selfaware_artificial_intellige nce.html
http://sciforums.com/showthread.php?t=76998
http://robosingularity.wordpress.com/category/artificial-intelligence/
Robots evolving, getting a bit closer to mimicking humans, mostly due to humans wanting it to be so.
http://digg.com/tech_news/Five_reasons_Google_will_invent_real_A.I.?t=211746 2
Google to invent an AI while improvoing their search engine?
Is AI the logical step for evolution?
and just incase I hail our new machine leaders :D
http://www.youtube.com/watch?v=x34wa2jehek&eurl=http://www.godlikeproductions.com/forum1/message502074/pg1
http://fixedreference.org/2006-Wikipedia-CD-Selection/images/37/3786.jpg
anthonylarkin
18-02-2008, 07:52 AM
hey where can i buy one of these?
noms?
kblood
18-02-2008, 08:02 AM
hey where can i buy one of these?
noms?
Norns are part of a game, where the creatures called norns get to have genes and neurons. They get to eat food, learn and lay eggs after mating.
http://creatures.wikia.com/wiki/Creatures_2
kblood
18-02-2008, 08:46 AM
In the "Terminator anyone?" thread, I discovered Polyworld:
http://en.wikipedia.org/wiki/Polyworld
Alot of the same principles as the Creatures game, except being 2D top down, instead of 2D from a sidescrolling view. Also there is no human interation in polyworld. The program gets set before it begins, and then you watch whatever it turns out to.
They got a few senses like, a few neurons that remembers what to prefer. It is able to see colors. They eat food, they mate and procreate, and have genes that gets mixed.
Polyworld is about using evolution to design AI:
http://www.youtube.com/watch?v=_m97_kL4ox0
kblood
18-02-2008, 09:08 PM
http://news.bbc.co.uk/2/hi/uk_news/england/wear/3407227.stm
'Neural networks'
Professor Wermter said: "We are extremely pleased to have won this award.
"It is recognition for our research, the field of intelligent systems and for the University of Sunderland. The whole team did an excellent job.
"One novel aspect was that the robot was controlled by artificial computational neural networks.
"The robot had been trained through the use of neural networks to approach and grasp an object.
"There are a lot of very restricted industrial robots, but it is important to have ones which can talk, see, grasp, imitate and learn in everyday situations.
"We are working on the next generation of intelligent robots and we believe that learning and neural networks will be a key technology to make them smarter and more robust."
The University's School of Computing and Technology set up one of the country's first Masters degrees in artificial intelligence in 2003.